My name is Ian Clayman, and welcome to !NTELLIGENT DESIGN. On this site you will find my portfolio and resume, as well as means of contacting me directly.
I'm a game developer originally from Rockaway Beach, NY and a graduate of Marist College's Games and Emerging Media program (Class of 2020.) I'm also an amateur fabricator, a tabletop RPG Game Master, a hobbyist watchmaker and a student of all forms of media.
As a game designer I am most interested in player experience and interactive storytelling. I like to view the relationship between developer and player as a conversation, the goal of my work being to experiment with player expectations to enhance their experience. To this end I try to design my games in a way that lets players express themselves while creating dynamic and unique moments that players can treasure as their own and share with others.
While game development is the focus of my studies I consider myself a designer unbounded by a single medium or genre, with experience working in graphic design, front-end web development, videography, photography and writing. I'm trained in a wide range of creative software and programming languages, but I primarily use the
Unity Engine for game development, Autodesk Maya and Pixologic ZBrush for 3D modeling, and Abode Illustrator and Photoshop for just about everything else graphic design work and the C#, HTML/CSS and PHP programming languages.
Please feel free to contact me for any reason, and I hope you enjoy my work!
WHAT I'M WORKING ON RIGHT NOW
I'm currently working on two personal projects. The first is a design proposal for "Fleet Commander" (working title), a realtime strategy game for VR platforms where you take control of a fleet of starships and can issue orders manually or via a simple in-game scripting system. The second is a general enemy AI system that allows designers to link player location to enemy attack.
View my resume
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